Character creation puts you through a point-buy system with only 3-4 options in 3 categories, with little long-term impact. Unfortunately, everything still feels a bit rushed and incomplete. The best feature would have to be the reliable combat automation letting you personally address only one out of ten or so fights and greatly cutting down on the tedium of clearing a large map (and I do so love large maps) with a manual combat retry option in case of unexpected catastrophe. Neutral faction favor currying replaces buying neutral units at inns. Map locations are more diverse, ranging from loot crates to spawners to dungeons which only one army can enter, to mini-quest locations which might offer different solutions depending on your alliances and class choice. Geography has greatly improved, with climes flowing more smoothly and consistently instead of being randomly interspersed. Terrain is now divided into claimable territories instead of relying on city radii to cover all resources, with each city able to expand to four surrounding territories, just complicated enough to make you plan out your expansion mentally without having to break out the graph paper.Ĭontrary to previous years' trend in strategy games (GalCiv3, Spellforce 3, etc.) toward removing static defenses or rendering them irrelevant to force the player to send armies to every single threat by way of busywork, building up your bases in Planetfall also builds up their defenses, and a fully operational city has little to fear from anything other than a major offensive until the end-game. More importantly, it addressed AoW's blatantly lacking strategic side. The series' strongest point is its tactical side, and Planetfall adds more options for unit modification, damage types with associated status effect procs, mildly improved terrain with explosive hazards, destructible cover of different heights and a few other tidbits. In broad strokes, Planetfall initially comes across as a cosmetic mod of AoW3, but in fact it's filled in a great many missing details among its gameplay mechanics. That right there is a light unit taking cover.
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